Bingo Ball Machine Online

Play bingo with our virtual bingo caller

This tutorial explains how to play a bingo game with our virtual bingo caller. It was designed to facilitate the organization of a bingo game, to reduce the necessary equipment and to easily validate the winning cards. You can play with virtual cards, and/or printed cards. The virtual bingo caller is linked to the bingo cards of a game, and thus allows to track when a card is a winner in the “Winners list”.

Bingo balls are arguably the most important part of any bingo game. They're the focus of everybody's attention. They determine who gets lucky and who goes home empty handed. Such a vital part of the game shouldn't be taken lightly. Online bingo, on the other hand, isn’t currently available in the state. However, this situation could change in the near future. This page discusses some of the laws regarding MI land-based and online bingo. It also covers Slingo and 90-ball bingo. Michigan gambling laws for bingo. In 1972, Michigan legalized charity bingo via Act 382. The first thing you’ll see is a smart bingo board with the word “BINGO” down the left hand side. There are five rows of numbers – 1-15, 16-30, 31-45, 46-60 and 61-75. Click the “Start Game” button and the Current Call box lights up with a coloured ball and inside the ball, a letter and number. Bingo Machine 90, aptly named after the classic 90-ball game, is a free bingo machine courtesy of onlinebingo.info. Featuring a built-in caller, this no-frills piece of software might not win any distinguished awards, but the simplicity of minimal design means it’s easy to use. A strip for an online bingo 90-ball game is made up of a 3x9 ticket of numbers. It’s actually easy to get to grips with the layout of an online bingo card once you’ve played a few games. If you enjoy manually dabbing your called numbers, keep the following in mind to.

You can have one active caller at a time. The caller will be activated for 3 hours, and you can play as many games as you want by clicking “Restart the game”. If you want players to have multiple cards, you’ll need to distribute printed cards. Players can have only one virtual card per web browser. When you restart the game, the caller and the players cards will be reset, and they keep playing with the same cards.

At this stage, you should already have created new game, and you can see it on the main page in your Games List. Go in the line of your game and click the “Play” icon.

Game Settings:

Let’s take a look at the game settings.

Number of virtual cards

This is where you choose if you play a game with printed bingo cards, with virtual bingo cards, or both. The game will be played by default with printed cards. To change the ratio of printed cards and virtual cards, modify the number of virtual cards. If you would like to play only with virtual bingo cards, click “Set all to virtual“. Enter a game name and a password for players to join your virtual game at BingoMaker.com and click “Join a game“.

Here is a video that demonstrates how the host and the players are connected using the virtual bingo caller.

Game name

When you have some virtual cards in your game, you can select the game name. The game name will appear in the Game List page.

Password

Enter a game name and a password for the players to join your game.

Game Type

If you have a simulation with your project, you can select “Simulation” and the caller will make the draws in the same order previously selected in your simulation. When the selection is at “Bingo Caller”, the caller works as a regular bingo caller.

Bingo Caller: The bingo caller will draw the values randomly during the game as a standard bingo caller used in bingo halls (cage with balls). To print the bingo cards for the game, choose a card template, click “View” and print out the number of cards required. If you plan to play multiple games, print the same cards several times.

Simulation: This option is only available if you have done a simulation for this game. The bingo caller will draw the values like a standard bingo caller, but it will follow the predefined order to reproduce the results. The winning combinations will respect those defined during the simulation and will be displayed in the lists as the game progresses. Select from the versions the simulation you wish to play during the game. If you restart a new game, the bingo caller will replay the same simulation.

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Display “Current/Previous draws” on virtual cards

This option can hide the current and previous draw fields at the top and bottom of the virtual card.

Winning patterns to get a bingo

Choose from 64 patterns how players will get winning lines during the game. The boxes are all checked by default. The results will be displayed simultaneously during the game in the winners list. Winning Line (s) is a vertical and horizontal 5 consecutive squares, Winning diagonal (s) is and / (don’t click those ones if you just want the X) 4 corners is quite easy to get because it consider only B and O column, and it’s a requirement in order to get the X. Just select the pattern you want for the game. You can modify the winning patterns every time you restart the game.

Cost (credits)

The first game is free. The cost of using the bingo caller depends on the number of cards of the game at the price of 1 credit per 25 cards and it will be active for three hours. The 3 hours countdown starts when the caller is activate, and it is shown at the top right of the bingo caller.

Description of the virtual bingo caller interface

We tried to simplify the bingo caller in order to make sure anybody can use it. The bingo caller was designed in order to make the random draws, and manage all the other aspects of the game. The host can follow the game on his side using the different lists, and easily validate the winning cards. You can display the flashboard to players on an external screen like the giant board in the professional bingo halls.

Game Information

Players can join your game at this link with your game name and password. You can see in real time how many players are in your game, so you can start the draws when most players have joined. The caller will remain active for 3 hours, and you can play as many games as you want.

Manual and automatic draw

To start the game, manually click on “Make Draw“. To use the automatic draw, select the number of seconds between draws and click “Enable”. To disable the function, click “Disable“. When the option “Stop the draw when a card is winning” is set to “Yes“, the bingo caller will be deactivated when there is at least one winning card. If the option is set to “No“, the bingo caller will continue without taking into account to the winners. Draws will stop when all bingo values are drawn or when all the values of a simulation are drawn.

Board Options

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Manual selection of the draws

The table allows organizers to quickly see the drawn values and follow the game. Current and previous draws are displayed at the top of the table. The table is automatically updated after each draw.

Make the draws with your bingo cage in the virtual world. Click the draw option “Manual selection of the draws” and select the numbers in the game table.

Open the board in an external window

This function opens the table in another window. Drag the window into the other screen (TV or projector) and display the board so that the players follow the draws as in professional bingo centers.

Playlist and Winners list

The Winners List displays the card numbers and the winning patterns of the winners.

Automatic validation of virtual cards

Bingo Ball Sets

Only the cards that are played on a device will appear in the winners list. When a player has the possibility of having a bingo in his virtual card, the card number and pattern will appear in the winners list (not crossed out). Once the player clicks all the squares and get the winning pattern, a pop-up message will appear on the screen “Bingo”. At that moment, the card will be crossed out in the winners list to indicate that it has been validated.

Manual validation of printed cards

The validation of the winners in this table enables you to mark the cards that have been validated. To validate a card, click on the card in the winners list and click “Validate“. The card will be crossed out to indicate that it has been validated. If you have selected the option “Do a draw among winners at the end of the game“, only crossed out cards will be part of the final draw.

Bingo

Ways to end the game

End the game and do the draw

This function allows a draw among players who have won winning lines during the game. Making the draw finishes the game and displays the desired number of winners. Only validated cards will be part of the final draw among winners. This way of ending the game can be accomplished with printed cards by playing with the 4 corners method, read more at: How to play bingo?.

Restart the game

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This function enables you to reset all the bingo caller tables and to start another gam. You can play as many games as you want until there is no time left on the active bingo caller. When you restart the game, players stay connected to your game, their cards are reseted, and they keep playing with the same card again.

Close the game

When you close the game, the caller is deactivated. Players will be ask to leave the game and then redirected to the Games List page. The remaining time of the 3 hours countdown is lost.

It's all about bingos!

Welcome to one of the ugliest sites on the web built bysomeone who did web stuff for a living.

We are talking about bingo machines here, mostly Bally, but with a few digressions into United and other manufacturers.

My main interestis the technical details and reference materials. If you are lookingfor interesting reading instead of getting bogged downin techno-babble, click over toDanny Leach's bingo siteor Ray Watts site

If reading isn't your thing, try Nick Baldridge's For Amusement Only podcast and especially look for episodes on the Multi-bingo.

Where's the little numbered balls?

Wrong kinda bingo. We are interested in pinball machinesthat look somewhat like this thing.

They have no flippers, 5+ balls, and are, umm, 'for amusementonly' (we posted a 'No Gambling Allowed' sign on the machine...that's how much we mean it!).

If you want to get the historical perspective, checkout the History link over there to the left. We've swiped articles byRuss Jensen and added some pictures. Also, Jeffrey Lawton(no, that's not me!) has published a book published by Schiffer cleverlytitled 'Bally's Bingo Pinball Machines', so it should be easyto find.

Information for each game (like schematics, manuals, flyers, score/instruction card scans/repros, mixer/reflex unit blueprints, etc.) is in the game listings and the paper summary.

A very good computer version of various machines is at http://bingo.joopriem.nl/. Plus, he's building in a method for using the software with a real playfield and cabinet so you can add a computer and display to create a multiple game machine.

What's new

Here's as good a place as any for those ancient-school little'what's new' images!

Danny Chandler bought Randy Walker's new-in-box Miss Universe and is continuing the documentation process. Reflex unit diagram posted - and can of worms opened as his machine doesn't match the schematic that came with the game. 02/19/21
Dennis Dodel provided good SI card scans for United Mexico, Tahiti, Havana and Rio. Cards for Leader and ABC added on 2/28. Posted on pages in the game listings. 02/17/21
Jack Shoup got hold of another Venice, so the mixer 5 question is resolved and the odd/even reflex unit diagram has been created and posted. Jack provided lots more internal pictures, including both sides of the odd/even circuit board. 01/23/21
Mixer and reflex unit diagrams for Venice provided by Jack Shoup. Orient uses the same mixers. Actually, Jack cut the entiremixer assembly and reflex unit out of a parts head and mailed them to me. Worked great except mixer 5 has two 14-x wires attached, so I had to guess which was which. Anyone with a Venice or Orient can verify I got it wrong. Jack didn't have a cabinet, so no info on the odd/even reflex unit yet. 11/15/20
Information for mixer 1 & 2 diagrams for Can-Can provided by Jack Shoup. Diagrams posted. 11/8/20
The Pacific Pinball Museum's Bally Yacht Club chopped up. Unit diagrams and info posted. Still need to do shutter/ball lift timing diagrams.2/27/20
The Pacific Pinball Museum's Williams Long Beach overhaul completed. Unit diagrams and info posted. This game they will not sell.4/30/19

Old entries are hoarded in case you missed them